![]() ![]() You must use the same modifier for both rolls. While wielding a two-handed weapon, you may choose to use your Strength or Charisma modifier for the attack and damage rolls. In the Illrigger class you can find some new fighting styles, most importantly: Lies ![]() Around that time I've come to know about the Illrigger class by Matthew Colville of MCDM fame, and decided to propose that this character change his three levels of Warlock entirely for three levels of Illrigger, his backstory justifying a vested interest of Asmodeus to bring him back to life as his servant. One of my players was in a similar situation: his character was abandoned by his patron, and he lost all his Warlock (Old One) powers after dying to a Roper. You've put limits at Unearthed Arcana, but I wanted to share my experiences with a homebrew class. Yes (with limits), if you multiclass into an Illrigger 1. Having a god just let you out of it, or force you out of it, waters the warlock class down and makes it far less interesting in my eyes. To my mind, the entire point of warlocks and their pacts is the permanent, irrevocable nature of it-and its defiance of the gods. I know you have said-repeatedly-that you “cannot” use Hexblade, but I think you’re mistaken about how pacts work and I think you not only can but-in my games anyway-you must. ![]() I would therefore simply multiclass into something else, but keep the warlock levels you have-including the hex warrior feature for which I don’t think you’ll find any alternative. A god not part of the pact is even less likely to be able to do so-and reincarnate certainly doesn’t break it, nor does death and rebirth through any other means. It’s not at all clear that you can break from your patron-or that they can break from you. Unlike the paladin-which has a description of what happens if the oath is broken, to say nothing of the entire oathbreaker archetype-the warlock description makes no mention of “breaking” the pact. They aren’t empowered by an oath-a pact is different. Considering the widely-discussed potency of the Hexblade, I would be very surprised if there was a comparable alternative that isn’t mentioned in those discussions.īut I also think your premise here is off-base. Aside from that, it’s all Strength or Dexterity. I am about 95% certain the direct answer to your question is “no, there is no other class that offers Charisma to attack and damage.” The only thing remotely similar that I’m aware of is the battle smith artificer, which gets a similar feature-but for Intelligence-at 3rd level. You could take this class/subclass, and it would require at least one level into Sorcerer. Of these the only one that has Charisma as its spellcasting ability is the UA Sorcerer subclass. Overall, this is a rather small use-case, as it only applies to clubs and quarterstaves, but it is better than nothing.īesides features like the above, the cantrip is only available to the Druid, the Nature Cleric, and the Unearthed Arcana Giant Soul Sorcerer (specifically the Hill Giant subclass). Note any other methods that allow shillelagh to count as a Bard, Warlock, or Sorcerer spell will also accomplish this. The chosen spells count as bard spells for you and are included in the number in the Spells Known column of the Bard table īecause shillelagh would count as a Bard spell, it would allow you to use Charisma (your spellcasting ability) for attacks and damage.Īnother similar method, pointed out by user in a comment, is the Pact of the Tome for a Warlock - it lets you treat the cantrips you choose to learn as Warlock spells, and thus they would use Charisma as well. A spell you choose must be of a level you can cast, as shown on the Bard table, or a cantrip. ![]() Choose two spells from any class, including this one. One way to acquire this spell is the Bard's Magical Secrets feature which states: The spell ends if you cast it again or if you let go of the weapon. The weapon also becomes magical, if it isn't already. For the duration, you can use your spellcasting ability instead of Strength for the attack and damage rolls of melee attacks using that weapon, and the weapon's damage die becomes a d8. The wood of a club or quarterstaff you are holding is imbued with nature's power. One niche method of doing this is the shillelagh cantrip ![]()
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